Jan.21
based on the matching system
Some of the Arena easy to understand instructions (including BN who played on the Ladder should be understood, mainly for people who never had contact with BN system: a) each person's ranking is based on the In other words, as long as you complete the basic field number (eg 10 games), it will calculate the winning percentage and calculate the rankings began,gold sellers, not to see screenings. b) your opponent is not a random mix, but the closest you winning. For example, a win 5 / 3 of players lost his first six games of the opponent is equally likely to win 5 / lost 3 players. c) the winning consecutive victory did not affect the total, but it will affect you in a short time with. For example, you win three consecutive games, then your first four games of the opponent is likely also a streak of three games; Similarly, if you fail three consecutive games, your opponents are also likely to fail three consecutive fields. d) under the same winning percentage, ranking higher than the victory screenings. But the ranking is determined, not winning the victory screening. (Can be understood as similar to a football match, the decision points ranking points look the same goal difference / total score ==). (2) introduced into the WoW arena ranking in a slight change. a) WOW no longer compete on an individual basis, but the Changed the ways in essentially no change. b) 2 person teams, three teams and top 5 clan were calculated. 3 how to brush and brush the cost comparison. a) Brush the first point: time. As the arena is In fact, for a mature team, in order to achieve the highest returns, at least more inclined to participate in the game. A victory 10 / 0 to 100% winning percentage lost is the highest ranked, and win 11 / 1, lost 90.91% winning percentage will lower, but much lower returns after two. b) The second brush elements: control of the victory. A first attempt to assume control of a team's winning percentage to 100% completion of higher returns, then he needs a winning percentage as high as possible - that is 100% winning percentage. Later, due to the same winning percentage, the number of screenings ranking victory, then he must win to improve screening. Suppose the current position of the first to win 14 / lost 0, then A wins to reach at least 15 / 0 in order to ensure that they lost the first. The A to ensure that 15 wins / lost 0, then 14 wins / 0 lost after a line-up, based on the matching system, A's 14 rivals should also be a win / lose 0 team. Also based on the , so in fact B is part of A's consumables -> back about this point. Similarly, a win 14 / lost 0 B, 13 in the win / lose 0 can be a stable victory, there must be a victory for the consumption of 13 / team lost 0 C. Similarly, A 13 in the win / lose 0 also need a team for the consumption of D. The whole process is in such a ladder system. The exclusion of Even the smallest of the two teams, both teams need to pay up to the brush 65536 70 accounts, even if the cost of 100 yuan for each account, the group also needs to brush up to 3 million yuan of principal + do support. Thus, a financial support by the brush group of independent existence is basically impossible. c) How to control people: the uncertain events of the The current honor system, the failure of the battlefield, there is no loss: that is, whether victory or defeat, gains are> 0. For most people, their interests are the pursuit of maximizing the impact of ignoring the case of money (cash consumption of a single account), the unit time to obtain the maximum benefit is, and this is now a large battlefield push phenomenon of the important reasons. In the Arena system, failure is a loss. Each failure brought about a decline in both winning percentage ranking of a team has an important impact,wow gold safe, and ultimately affect earnings. Therefore, the non-brush between the same group must be in their own loss and the loss of a whole to choose between. On the figure as described in the Prisoner's Dilemma,wow eu gold, between the brush between different servers jointly and brush to build a huge group is not impossible, but the precise mix to complete by the end of the , but the stability of the battlefield with the brush> 0 return different, due to the presence of arena season, a season (about 3 months) of time to allow a maximum of 12 teams will be sent to,world of warcraft, while the remaining tens of thousands of teams is completely relegated to the status of consumables, even up to a year also has been ranked 50 teams, which are used as stepping stone to the lower ranks of the tens of thousands compared to negligible. However, as a brush to rely on interest groups together, the overall gain can only be a handful of people have, and any violation of the rules (in the original screening of the losers win), would not receive any punishment (athletics field open to all teams), and improve their income (winning percentage increase). Under the principle of the game, most of the brush to their own interests prevail in the ranks as a stepping stone after they have been found to have a great chance of turning the brush through the violation of the rules of the ways to improve their income, and the organizers of most brush Group you can not effectively means (such as financial incentives) to control the behavior of the lower, this cartel-like organization itself with the destruction of the internal structure of the foundation. d) accidents. On the battlefield honor system, met in terms of the harvest team is not lost on the brush, because failure can also benefit the battlefield; but in the arena system, the failure must be avoided. Any one really hit the big teams in terms of a brush is a devastating blow team - winning an accident caused by a lowering of direct reduced their income. The accident at the base of this huge arena of inter-service is common, resulting losses will directly increase the cost basis of the brush, thereby reducing the total receipts of the brush, and even to produce large negative returns. e) 59/69 grade brushes how to do? 59 brushes of the biggest advantages is that it can escape the impact of all accidents, thus greatly reducing their costs. For this point, arena shows in a big line, In the arena with the team system (based on winning rather than random), the failure caused by a negative return on each team will have a tremendous impact, and 20 servers in each team base will result in a huge brush Team costs rising exponentially, which rely on gold to suppress the existence of the brush (intent to hit 3 million yuan came to a virtual equipment, this guy I really want to recognize the brush). Negative returns by increasing the failure to differentiate the individual interests and overall interests of the organization to achieve the destruction of the brush there. By relying on winning rather than to cancel the screening time advantage. From several points of view, the arena you really want to brush, long way to go ah.