S4, we found that this combination was significantly more thieves D up, D dual-hero thief and a combination of a high fault tolerance. And I think many people are affected by the cream of the video of it hehe. But any good combination, nor from experience there. War Germany to believe that any thief fight high D, D should be fighting over that hurdle. The 34/27 combination of the D and the thief, the first is derived from the D to the war. D is the first general or to kill the target. Leopard can catch the beginning of the best forms of D (unfortunately they are very waste wizard thief), and if not on their own to fight a wave of the D ZS, the other D came out so my choice is usually blowing their D ZS Blind D after the last one, this time ZS close to half of the blood line D to bring the basic badge of blood solution, forcing the D to pay the badge after the catch in the back of the D process will become easier. Control of the basic pre-ZS to one's own D for the first time does not necessarily blind to the ZS master (of course this varies,cheap world of warcraft gold, sometimes is good to ZS) ZS blow when their D started after the basic grasping D, and D will meet the general attention of the intercept change travel patterns ZS run away, if this time can badge of 5 stars Kidney Shot (hereinafter referred to as SJ) is a very good role. Step D in the dark as much as possible until the charge for later use. In fact, high-end of the war or thieves D to this wave all the skills, the basic can be reconciled (to fight the war more than a feel good grasp D of D is sad to say ah), since the first wave failed, this time The best option is to poison your blade to the ZS and ZS under the columns around, or under the control of ZS and then let D sneak back into the fighting began. All this is to give the parties the opportunity to drink the D, because when your skills into the CD, and a ZS on the cut is very realistic, which would only increase the pressure on the treatment of his teammates, even the double-blue gift of D,gold sellers, in a lot of pre-attack and control, and the necessary treatment, but also basic to enter the OOM state, after all, ZS, death is not lifted. If this time to walk too far the other D, and you also hold twelve skills in the case, you can fight a wave of ZS Bo, but make sure the other side of the D in the badge CD (but not recommended, full of anger that so ZS did not play down the event after the basic necessary GG). D fighting a war so be patient, try not to butt to the ZS, played dead even in the buffer was changed after the best 22 seconds in there is the possibility of not grasping down the reset skills such as fighting, but also I think the best way to present , and anyway can not Jizao, now we are playing aZD, etc. is very common for a driver to go ... things ... Even so, I think it is at most 55 to open the way to do it face surgery German Thieves D SD, D base is not very realistic grasp of the (laissez-faire a SS to control the very serious consequences). So the key is still on killing a dog. Open hands nausea SS jewelry directly kill a dog, try to estimate D out of time can open cape, his D is also involved in killing a dog, if you're lucky dog ​​died directly (S4 weapon DPS increase is obvious ah). Kill the best, if not kill nothing, feeling each CD to the blind and cloak After killing a dog is a good opportunity. InSS who remain out of 5 stars save energy, and full of energy, SJ off SS, blind off the D, shadow step past dogs, bay control on cape top, is an opportunity. Kill the first dog, if the SS move out of the fat, it is very happy, and basically you can pay a D handled himself. If the SS or move the dog would need to come back again ... ... just on the cycle, so there is no BB SS, the basic but also to the SD had to die. However, experience abnormal hair and fear NB convergence of SD, or rather the most important trouble ... ah ... ah the feeling or patience and SD patients, animal husbandry is basically the same as ... ... a dog or a first kill target. But when the face of MS, the MS to do the slow down on this side of the D can be of great help. Not much sense of the basic skills to play the thief D combination is very simple. (If it is below that in the double shadow) is basically a thief, animal husbandry, I went to paste the other side of the MS, the other thief to paste me. But there are also desperately grasping wave D, the use of MS and LM crazy to loose the fear of helplessness ... a thief ... but most of the other thief in the thief posted MS posted my case, the opponent will be the basic OOM (perhaps not particularly strong in this group The thief M bar), the other 20 seconds of fear and this side has the advantage of detoxification. However, a small D good point of the walk should be able to live in the blue on the suppression of MS, a thief should pay attention to stay in their own skills to avoid the D case is when the other control to use life insurance, pre-skills to use a little bit slower. GG also basically a blue victory. Recently his group War on Sa 2 Sa red sub-group of war, playing a thief was feeling abnormal pain Sa D fighting a war, and now basically have to stop row of (awkward ...) we started considering playing SM, but good recovery SM with the ZS will not give you the key to easily break out of magic. And the earth with thousands of anti-shield, recovery in the treatment of SM inside a very strong anti-strike capability. ZS to the thief in broken legs, SM Wolf seconds with disinfection thieves sometimes feel very helpless. After two sets of skills at the beginning of the SM Basic will not die if RUSH GG, and SM interrupted once the foundation of the party on the other side can not control the D ZS on the connection control, anger and death with the wind, their treatment of stress D is great, so, with the blue attack will not particularly high. And there is still one very shameless cross is a good column recovery SM war against the wall, this is quite helpless (even if the thief will be attacked wound to ZS - Tau ZS ... ...), if not lose, can not think of ways to win. And SM shield with tidal water, consumption is also not weak compared with D. So we finally decided to killZS. Beginning of sleep or bored SM (see what shape he had) and then directly open play ZS, so fast after sleep or bored up blind, SM basic to hand over badges. This time D to advance control ZS, blowing, and the thief ran to stare at each other's SM, D control ZS ZS in the process to continue to wear off the blood,gold cheap, if not with the kill, the first two are basically blind when you can kill ZS or SM the dead. This method is quite risky, however, began to ZSZS will attack too much anger, and anger with the outbreak of the wind, in the process control ZS off the side because the treatment is likely to pressure GG. So, we are not particularly good play against the SM method, we can actively discuss the next Ha (as the use of butter thrown in to interrupt the video is too unreal and misleading SM a, JJC in the conditions if ZS do not interfere with your basic out, only the master foot T,wow us gold, SJ, and ZJ rhythm, but encountered excellent recovery SM, does not want to do + out of a feeling too hard).